Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.
Create a range of Textures and Patterns -
http://www.tutorialized.com/tutorials/Photoshop/Textures-and-Patterns/1
Apply a Mask -
http://graphicssoft.about.com/gi/dynamic/offsite.htm?zi=1/XJ/Ya&sdn=graphicssoft&zu=http%3A%2F%2Fwww.webreference.com%2Fgraphics%2Fcolumn23%2F4.html
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment